It has been rather overwhelming few days, on top of seeing my project on various online magazines, I have been receiving delightful comments and inquiries from people all over the world. (Thank you so much!) Frankly, I had no idea one online article could reach this many audience, considering up until last week, I was absolutely content when my videos earned over 50 views and a few likes! I really hope that people are enjoying this project as much as I was during its production. Although this art installation project's role as my thesis work finally came to the end, for any updates I may have, I'll continue blogging on this research blog.
* I noticed that I had been featured as a male artist or designer. Some articles may even say I am Korean or "Turi" Endo. (which I kind of like to be honest. ) Nonetheless, the truth is I am a Japanese female and my first name is Yuri:)
This project would not have been possible without the guidance of several individuals who extended their valuable assistance during the process.
First and foremost, I would like to extend my sincere gratitude to Professor David Hall (Opiumblue) for playing the significant role as my supervisor and mentor, providing all the necessary knowledge and support, without which I would not have completed this project. He is the Darth Vader of this four-prism device design.
Initially documented in this research blog, the written part of the project concentrates on the recapitulation of theoretical and creative processes behind its production.
Lumino Kinetic and Beyond:
A Media Project Focusing on the Properties of Light and the Perception of Space for the Purpose of Visual Art and New Media
Lumino Kinetic and Beyond, a series of digital media experimentations that explores the properties of light and perception of space, for the purpose of digital media art and product design. Initially documented in the research blog, ubernotes.blogspot.com, the final output includes, demonstration video and written report, concentrates on the recapitulation of theoretical and creative processes behind its production.
The first phase of the project focuses on the investigations of the principals of light and optical illusions, while the second phase revolves around the development of installation art which glass prisms interact with an illusionary technique, Pepper’s Ghost, and a photographic and cinematographic process, Slit-scan and Light painting, which precisely take advantage of light’s behaviors. The final phase explores its possible integration into a substantial product, which is capable of being marketed.
Research, experimentations and final work are formed by convergence of photography, motion picture, 3D animation and product design that result in a series of installation art exploring the idea of creativity filtered through luminous kinetic interaction.
This project concludes that there is a constructive scope for contemporary media art promotion, which can reconstruct a marketable commodity from a unique piece of installation art.
The prime purpose of this publication is to present developments and process of the final phase of my thesis project, Lumino Kinetic and Beyond, a series of digital media experimentations that explores the properties of light and perception of space, for the purpose of digital media art and product design.
As a follow-up to the previous experimentation, Luminous Specimen, this subsequent project, Luminogeist, concentrates on the development of an installation art, which glass prisms and 3D animation interact based on an illusionary technique, Pepper’s Ghost.
Luminogeist is a coinage of my own creation that deprives from 光の幽霊 (Hikari no yuurei), which is Japanese for “luminous ghost.”