Lumino Kinetic + Beyond from Yuri Endo on Vimeo.
The video, which features demonstration and process behind the production of Lumino Kinetic and Beyond, will be exhibited at IDAS (Hongik University) Master’s Degree Show 2012 from 19th to 26th December, 2012 at Dongdaemun Design Plaza in Seoul, Republic of Korea.
Despite the rendering problem, I managed to export some images from this nParticle morph sequence. As Maya crushes every time I tried to texturize the nparticles ( with particle cloud), I would run some post process tests in After Effects to determine wether it is usable.
It seems as though my computer is not capable of simultaneously rendering particles and twist movements. Upon numerous attempts ( "emit from object" using both ploy and curve, decreasing particle amounts etc.), I still had no luck. It didn't even let me render one frame with mental ray.
Lava lamp (w nParticles)
I was hoping to learn an effect that would eventually look like a slimy object morphs into a ghost.
Fireworks (w/ particles)
I tried out an effect that would produce colorful light explosions and trails. These effects could be reflected on my integration animations ( Theme: Ghost + several effects)