Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts
12/7/12
Luminogeist v.001
luminogeist from Yuri Endo on Vimeo.
I wanted to create a visual environment as if audiences were in a quite museum. Hence, I made an artistic decision to complete this final video without any soundtrack.
12/6/12
Device + anim test 002
anim punk test from Yuri Endo on Vimeo.
Unfortunately, this animation did not fit in the small Rococo...
12/5/12
12/4/12
12/3/12
Shyoumei + nParticles morph effect test
Despite the rendering problem, I managed to export some images from this nParticle morph sequence. As Maya crushes every time I tried to texturize the nparticles ( with particle cloud), I would run some post process tests in After Effects to determine wether it is usable.
12/2/12
Unfortunate particles
It seems as though my computer is not capable of simultaneously rendering particles and twist movements. Upon numerous attempts ( "emit from object" using both ploy and curve, decreasing particle amounts etc.), I still had no luck. It didn't even let me render one frame with mental ray.
12/1/12
The Integration: Hikari + Ghost + Slitscan texture and effect tests
Lambert * w/ an ambient light ( "hiding the object" mode on)
Lambert + Ramp *w/sampler info
MIA_material x *self-illuminating
11/26/12
Other ghosts: experiments
Lava lamp (w nParticles)
I was hoping to learn an effect that would eventually look like a slimy object morphs into a ghost.
Fireworks (w/ particles)
I tried out an effect that would produce colorful light explosions and trails. These effects could be reflected on my integration animations ( Theme: Ghost + several effects)
11/25/12
11/24/12
Subscribe to:
Posts (Atom)