Showing posts with label ghost integration. Show all posts
Showing posts with label ghost integration. Show all posts
12/4/12
12/3/12
Shyoumei + nParticles morph effect test
Despite the rendering problem, I managed to export some images from this nParticle morph sequence. As Maya crushes every time I tried to texturize the nparticles ( with particle cloud), I would run some post process tests in After Effects to determine wether it is usable.
12/2/12
Unfortunate particles
It seems as though my computer is not capable of simultaneously rendering particles and twist movements. Upon numerous attempts ( "emit from object" using both ploy and curve, decreasing particle amounts etc.), I still had no luck. It didn't even let me render one frame with mental ray.
12/1/12
The Integration: Hikari + Ghost + Slitscan texture and effect tests
Lambert * w/ an ambient light ( "hiding the object" mode on)
Lambert + Ramp *w/sampler info
MIA_material x *self-illuminating
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