Showing posts with label ghost integration. Show all posts
Showing posts with label ghost integration. Show all posts

12/2/12

Unfortunate particles

It seems as though my computer is not capable of simultaneously rendering particles and twist movements. Upon numerous attempts ( "emit from object" using both ploy and curve, decreasing particle amounts etc.), I still had no luck.  It didn't even let me render one frame with mental ray. 



Kirameki + Ghost + Sine/Twist render test


Kirameki + Ghost + Twist render test from Yuri Endo on Vimeo.

The Integration: Kirameki + Ghost + Sine/Twist texture effect test